The world of First-Person shooters has another run of the mill Counter-Strike clone to add to the flock.  This new game, developed by the small and almost un-heard of studio “Atomic Games”, defines boring. Breach has re-ignited the fire of anger in my heart that was slowly dying out from the Medal of Honor reboot game launched in 2010. Atomic Games has brought us a game with everything the gaming world criticised Medal of Honor about and mixed it with the all-too-familiar playing style of Counter-Strike Source.  I don’t think I’ve felt such dissatisfaction with a game since Assassin’s Creed. Here are a few reasons why:

From what I could tell from the trailers I saw on Steam, this game was supposed to be a refined version of everything we love about Multiplayer-only PC FPS titles. Instead we were given weak gadgets such as the “Sniper Detector” which doesnt do a lick of good when you get skullfucked with one bullet from that sniper to the foot (yeah think about that for a second). They also added the utterly useless “Bionic Ear with LED display” gadget. This is supposed to give you an idea of where someone is in proximity to you at a close distance, for instance on the upper levels of the building you’re “breaching”. Good luck making use of this AT ALL with the overly large maps that take forever and a day to run accross by which at that time you’ve already been killed by a bullet to the fingernail from some sniper camping two miles away.

Breach gives you classes to choose from, these being:  rifleman, gunner, support, sniper, recon. From what I could tell, the only classes that can be chosen from to make any sort of impact on the game, other than providing the enemy team with easy kills, are Rifleman, Gunner and Sniper. Support is going to get you killed due to the main weapon being a shotgun and good luck getting close to anyone with that. There are 23 guns to choose from, but good luck leveling up if you’re not 100% 1337 sn1p3r. These maps are huge with relatively little cover, contrary to what the advertisements claim. Every game seems like a run for cover to avoid sniper fire so, if you want to play this game, learn to serpentine.

Breach’s ultra-realistic damage system mixed in with the not-so-realistic graphics and too-destructible environment have left me (and I’m sure many other gamers) very dissatisfied and with an urge to get back to other, more fulfilling titles. Atomic studios has potential but it has been wasted up until now. Hopefully, Breach will be an eye-opener to the studio and they will sit back and come up with an original idea or two. If you’re a big fan of unoriginal, bland gameplay and sniping, get breach. All I can say at this point is I want my $11.99 back.

Rating 2 out of 10